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ok thanks just trying to test a template i put together and needed http is it on hte same port 5001 or uses 5000?
thanks leon
thanks leon
Opus codec has bugs. This is why we did not add it on all the phones. When Yealink team are finished with the testing of the codec, we will add the codec to the phones, and you will be informed via the change log. Feel free to add it yourself and report issues you find.
I am trying out the new web client and i get this error when trying to answer a call from a video door phone.
View attachment 8305
I can make a video call to the door phone with the new web client, I just cant receive one with it.
is there a setting in need to change somewhere for this to work?
Thanks.
This commonly happens when the destination you call has SRTP enabled.
I still FAIL to see why you chose to give the logo to enterprise ONLY. I am an end user and management would be very happy to have this on our phones. Paying to have a logo on our phones (Upgrade to enterprise) is about the only real feature we would get from enterprise.
Please just enable it for PRO. I completely understand for the FREE version, but we can and do pay a license fee, and maintenance EVERY YEAR, just enable it for PRO.
Also since this upgrade we now get "Waiting for network" and eventually register failed, whereas pre-upgrade no issues. we are all android phone owners
@rdcomms, Yes video call work on bridge seamlessly.Will a call between users on bridged systems be able to upscale to be a video call in the future, or should it work already? I have done the usual firewall checks etc.
1. The webclient is a bit slow for call setup on RTP (maybe ~1 second or so) is this something that would be improved?
2. Would it be possible to get some kind of info or statistics button on the client to show call info such as rtt/jitter/codec in use?
3. How does the phone provisioning area on the webadmin affect the web client, should a user relogin to apply changes made? we're noticing some inconsistencies with the codec orders in SDP when changing these.
I'm not sure how it could be integrated.
But any chance the JabraDirect software can be linked to the WebClient? Our clients enjoy using the hardware buttons on the headsets to answer the SoftPhone at present.
ok thanks just trying to test a template i put together and needed http is it on hte same port 5001 or uses 5000?
thanks leon
thanks for your response nb, Could you explain how to add it manually? on Yealink side i have added it, on 3cx side i want to add and try it. Right now added on yealink side and have some minor noise sometimes in the sound..
Glad to know it will be available on all yealink series soon.
Which Version are you using? If the beta6 which include the new web softphone in the web client, then please wait for final release if you are experiencing issues. Note that any beta is advised not to use in production system.not sure if this is a beta glitch or not but I have tried setting up a new Call Queues group and i can't get one of the phones in the group to ring? The same phone will ring in any of the old Call Queues I already had on the system but not in the new one.
Has any one else had similar issues?
It's beta 6 and is on my company's in house test system.Which Version are you using? If the beta6 which include the new web softphone in the web client, then please wait for final release if you are experiencing issues. Note that any beta is advised not to use in production system.
Make sure if you have added the agent required to be in your new queue first then try again.
If still same, click on "services" in the management console Dashboard, find"3CX PhoneSystem 01 Queue Manager Server" then restart it. and try a test once it has been restarted successfully.
Let us know if issue still here.
Thanks
Hi, The final built is here and you can update to latest version. The only thing is OPUS codec still not yet available for yealink phone t2, t4 etc.It's beta 6 and is on my company's in house test system.
Yes i have tried re-starting the services but this has not fixed it.
I'm fine to wait for the final build and see if that sorts it but was just giving you a heads up in case there is a issue on the beta build that needs fixing before the official build is released.
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