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Hi All,
I'm after some guidance if possible. We have an on premise (V18 Build 418 Enterprise) 3CX server and approx 70 extensions, the overwhelming majority of which are running Windows Softphone (v18.10.461) using Yealink WH66 Mono DECT headsets.
On a small but notable number of calls, regardless of whether they are external or internal (including direct extn. to extn.) an observable silence of a few seconds can be heard (or rather not heard) at the beginning of the call. The length of silence is easily long enough for callers to be saying 'Hello?... Hello?...' before they are able to communicate.
Or findings to date are:
- Wireshark cap. at the PBX and both ends of the call confirms UDP packets are leaving and arriving correctly at each location. Though we're not able to listen back to the audio or view SIP info in Wireshark presumably due to encryption or some proprietary protocol in use on the Softphone.
- Based on call recordings; it looks/sounds like it is usually or always the receiving party who is not transmitting or receiving audio upon answering the call.
- The problem does not appear to affect calls to hard phones or the mobile app.
- There's no reliable method of replicating the issue; it would appear at this stage to be totally random. We have replicated by randomly making lots of calls over and over again and it seems to have affected maybe one in 50 test calls, but other users regularly report experiencing the issue.
Other points to note:
- 3CX server is on same LAN as clients.
- Firewall check passed (irrelevant for internal calls though where we are also seeing this issue).
- Windows client firewall & AV appears fine (does not affect majority of calls and during capture of an effected call we saw timely arrival of UDP packets in both directions in packet cap).
- Yealink headsets all up-to-date with latest firmware. Possibly has been observed using other headsets (of which there's only 1 in the organisation so difficult to know with certainty).
- Issue has not occurred with any other use of the headsets (e.g. Teams) - leading us to believe this is an issue with the 3CX client itself or compatibility with opening an audio session with the headest in a timely manner.
- Affects calls with call recording on and with call recording disabled.
- Affects calls FROM mobile app / hard phone, but only ever observed when the receiving end is on Windows client with a headset.
- We've observed switch & network stats and don't believe there's any issue with the network.
- The caller can hear queue announcements / music with no issues, the issue occurs as soon as the receiving agent picks up the call, further solidifying our believe that the issue is client side at the receiving end.
- Once the audio starts working, the call is solid and reliable with no other issues of note.
Your thoughts would be appreciated as we have at this point tried everything we can think of including pretty much every audio related setting in Windows as well as settings in the headset app.
Thanks in advance,
I'm after some guidance if possible. We have an on premise (V18 Build 418 Enterprise) 3CX server and approx 70 extensions, the overwhelming majority of which are running Windows Softphone (v18.10.461) using Yealink WH66 Mono DECT headsets.
On a small but notable number of calls, regardless of whether they are external or internal (including direct extn. to extn.) an observable silence of a few seconds can be heard (or rather not heard) at the beginning of the call. The length of silence is easily long enough for callers to be saying 'Hello?... Hello?...' before they are able to communicate.
Or findings to date are:
- Wireshark cap. at the PBX and both ends of the call confirms UDP packets are leaving and arriving correctly at each location. Though we're not able to listen back to the audio or view SIP info in Wireshark presumably due to encryption or some proprietary protocol in use on the Softphone.
- Based on call recordings; it looks/sounds like it is usually or always the receiving party who is not transmitting or receiving audio upon answering the call.
- The problem does not appear to affect calls to hard phones or the mobile app.
- There's no reliable method of replicating the issue; it would appear at this stage to be totally random. We have replicated by randomly making lots of calls over and over again and it seems to have affected maybe one in 50 test calls, but other users regularly report experiencing the issue.
Other points to note:
- 3CX server is on same LAN as clients.
- Firewall check passed (irrelevant for internal calls though where we are also seeing this issue).
- Windows client firewall & AV appears fine (does not affect majority of calls and during capture of an effected call we saw timely arrival of UDP packets in both directions in packet cap).
- Yealink headsets all up-to-date with latest firmware. Possibly has been observed using other headsets (of which there's only 1 in the organisation so difficult to know with certainty).
- Issue has not occurred with any other use of the headsets (e.g. Teams) - leading us to believe this is an issue with the 3CX client itself or compatibility with opening an audio session with the headest in a timely manner.
- Affects calls with call recording on and with call recording disabled.
- Affects calls FROM mobile app / hard phone, but only ever observed when the receiving end is on Windows client with a headset.
- We've observed switch & network stats and don't believe there's any issue with the network.
- The caller can hear queue announcements / music with no issues, the issue occurs as soon as the receiving agent picks up the call, further solidifying our believe that the issue is client side at the receiving end.
- Once the audio starts working, the call is solid and reliable with no other issues of note.
Your thoughts would be appreciated as we have at this point tried everything we can think of including pretty much every audio related setting in Windows as well as settings in the headset app.
Thanks in advance,
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